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This syllabus page outlines the king and pawn endgame techniques taught in the course.
Detailed demonstrations and related endgame guides are available via the
Endgame Hub →
Core King & Pawn Techniques
The "Rule of the Square" : Example #1
The "Rule of the Square" : Example #2
"The Opposition" : Example #1 - White to move
"The Opposition" : Example #2 - Black to move
"Distant Opposition" : Example #1
Where "Diagonal Opposition" vital to use - Example #1
"Triangulation" AKA losing a move or losing a tempo
Winning and Drawing Patterns
One pawn freezes/fixes two pawns giving easy win
"Shouldering" - Example #1 - Keep opp. King out of key squares combined with plan
"Shouldering" - Example #2
Reti's famous Endgame Study
Example #1 - Black is able to draw by making use of stalemate
Example #2 - Black cannot draw because King very useful
Example #3 - Black has h pawn - White King very useful
Example #4 - Black is able to draw with 'f' pawn - White King can't help
Model Game Examples (Selected)
Black plays the right move to get the "Opposition" - Cohnfeld vs Grundy
166 Cs - Aggressive King in endgame creates numerous zugzwangs - Cohn vs Rubinstein
106 Cs - Triangulation gets key position with opponent's move - Alburt vs Kasparov
Key "Shouldering" move keeps K out of key squares - Rogers vs Shirov
12 Cs - Missed "Distant Opposition" loses instead of drawing - Firouzja vs Carlsen
♔ Chess Endgames Guide
This page is part of the Chess Endgames Guide — Learn the essential endgame principles and techniques that convert small advantages into wins, with clear explanations and classic master examples.